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    OblivionTek RP Changelog 19/07/19









    What's Changed

    • General Optimization and Updates to plugins for better performance (client-side fps)
    • Implemented an Amplified Recoil Plugin for a more realistic feel
    • Mobile phones were updated to fix a range of bugs and now run through an encrypted voice server instead of GTA’s voice system
    • No longer able to press M and access phone or press E and answer your phone whilst being cuffed
    • Now able to send location/GPS coordinates on phone
    • Phones no longer start ringing when players walk into PD and have no active phone call
    • Players can now buy ad operate their own shops. Player owned shops can also be robbed.
    • Store robbery vaults now spawning when players are robbing stores
    • Players must now purchase a phone from a store and these now sit as a player item in the inventory and can be removed or discarded
    • Shop item listings are no longer doubled up
    • Full U.I replacement for user inventory
    • Shop item listings are no longer doubled up
    • Full U.I replacement for user inventory
    • Status HUD changes - Newly designed food/thirst/health bars introduced
    • Resolved issues with some resolutions causing the hunger and thirst bars to not show up
    • Moved the food bar to avoid overlapping when getting items out of your trunk
    • Menu items with long names no longer overlap to the bottom menu
    • Top end speeds for Police vehicles boosted
    • Crown Victoria modified 
    • Vehicle inventories that are full upon a server restart are no longer wiped
    • Vehicle trunks now automatically close within 6 seconds
    • Reinstall esx_truck open/close vehicle inventory
    • Eliminated database errors when players interacting with trunks
    • Implemented a new vehicle locking system
    • Disabled controls "F" and "Space" in the car dealership which caused players to get stuck
    • Map no longer disappears when viewing more than 10+ cars in the dealership
    • Vehicle transfers are no in-game via a contract form
    • Kia handing tweaked so you can no longer do burnouts
    • Vehicles now save the tire turn location instead of snapping to normal
    • Repair kit time increased from 15 seconds to 3 minutes
    • Mechanics doing upgrades as LS Customs no longer charge the company and instead charge to the mechanic
    • EMS vehicles have been disabled (despite these still spawning)
    • Helicopters spawn location at the hospital disabled
    • New discord chat #useful-information created with links to rules, guides, forums and discord commands
    • Helicopters at the hospital no longer spawn
    • New discord chat #useful-information created with links to rules, guides, forums and discord commands
    • Updated bot commands in discord to correct links on the forums
    • esx_jobs updates to the latest version
    • esx_drugs disabled for "Fire Job" and "Mechanics" so players can't have these jobs and interact with drugs
    • Fire job now allows the ability to heal people without giving them medkits, replication how it works on esx_ambulancejob
    • Reduced the ability for players to exploit drug production and boost rates which caused the server to lag
    • Job earning adjustments made including Airlines and Trucking job
    • Increase how many health cards can be held on a person so EMS can sell them in character
    • Health cards have been removed. EMS automatically charge players for each revive
    • Reduced the amount of people going under found when dead
    • House robberies introduced
    • Deliveries Job introduced
    • Boxing ring implemented in Vespucci Boulevard
    • Load and Delete buttons in character select now show in the middle of the screen instead of on the side
    • Added new dance animations to Shift + Numpad + menu
    • Issues with map blips not showing or bugging out fixed
    • Server scoreboard now shows steam id's
    • Server 2 updated to have player number tracking
    • Fixed the MySQL bottleneck issue causing 15/20 second wait or black screen when loading characters
    • NoDriveBy enabled back due to multiple incidents of aggressive drive by's

    Upcoming Changes / Ideas

    :- We will be releasing regular changelogs again, apologies for not releasing these more frequently

    :- Getting server 2 up and running, currently looking at a specific plugin that does not work when multiple instances

    :- Mileage and vehicle degradation

    :- Increasing the deduction rate on food and drink


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